Native App Studio

Syllabus, spring 2018

Today’s applications are increasingly mobile. Computers are no longer confined to desks and laps but instead live in our pockets and hands. This course teaches students how to build mobile apps for Android and iOS, two of today’s most popular platforms, and optionally, how to deploy them on Google Play and the App Store. Students practice using the platforms through a series of programming assignments, and working towards a final project to show off everything that has been learned. Students learn to write native apps for Android using Studio and the Android SDK or to write native apps for iPhones, iPod Touches, and iPads using Xcode and the iOS SDK.

Table of contents

Getting started

You are expected to complete the provided exercises, attend most office hours, submit five fully working practice apps, as well as a final project.


Programming 1 and 2, or equivalent, as decided by the course’s instructor. You need to be comfortable with memory management, runtime analysis, design patterns, databases, and basic data structures and algorithms. You also need to have a laptop capable of running either Xcode or Android Studio.

Asking questions

The course’s staff consists of your instructor and many teaching assistants. Due to the size of the course, we can’t usually respond to email inquiries about your assignments.

You are encouraged to speak to a student assistant or the instructor in the lab. Send a help request by using the “Ask” menu, above.

Below you will find a list of the courses’s staff:

What to do

Every week, exercises and a programming project will be made available. Final grades are determined using the following weights:

exercises 20%
projects 80%

For both exercises and projects, there are six weekly deadlines:

no exercises project
1 Wed 11-Apr Fri 13-Apr
2 Wed 18-Apr Fri 20-Apr
3 Wed 25-Apr Sun 29-Apr
4 Wed 2-May Fri 4-May
5 Wed 9-May Fri 11-May
6 Wed 16-May Fri 18-May

You must complete all projects to be eligible for a satisfactory grade, unless granted an exception in writing by the course’s heads.

No retakes are possible for any part of the course. You may re-take the course as a whole in a next semester.


Exercises help you learn the ropes of programming iOS or Android. Earlier in the course, the exercises focus on learning a new programming language and reinforcing your knowledge of object-oriented design. Later, emphasis shifts to more complex parts of the programming platform, allowing you to make more interesting applications.

You can earn points for completing exercises early in the week. To earn points, complete the exercises and push your answers to a GitHub repository. You are encouraged to review the week’s exercises before office hours on Monday, so as to make optimal use of your time during the lab session.

Guided projects

Each week, you will create an app using the concepts introduced in exercises and tutorials. Points can be earned by completing the guided projects and demonstrating the fully functional application during office hours. In order to be eligible for points, you must have uploaded your project on GitHub and have committed and pushed any final changes before you show it to the staff.

Feedback can be obtained in class while checking off assignments. You are encouraged to clearly ask for feedback that you need to improve your future work, this also includes code quality!

Office hours

Office hours are opportunities for help with projects and exercise materials alongside the course’s teaching assistants. Office hours are scheduled in the official timetable.


For students who avail themselves of the course’s other resources but still find themselves struggling, the course offers tutoring, to the extent possible, providing opportunities for students to work with the course’s staff one-on-one or in particularly small groups. To arrange, contact the course’s heads.



No books are required for students of the Android platform, but the following book may provide additional learning material: Bill Phillips, Chris Stewart and Kristin Marsicano, Android Programming, the Big Nerd Ranch Guide.


Students of the iOS platform need to aquire one book in particular:

The books below may provide additional learning material:


All work that you do toward fulfillment of this course’s expectations must be your own work. You may read and comment upon classmates’ code toward fulfillment of projects’ code reviews but only for classmates whose code is assigned to you by the course’s staff for review. You may integrate ideas and techniques that you glean from your reviews of classmates’ code and from classmates’ reviews of your code into your own work, so long as you attribute those ideas and techniques back to your classmates, as with comments in your own code. You may discuss projects, including designs, but you may not share code. In other words, you may communicate with those classmates in English, but you may not communicate in Swift, Java, or Objective-C and such languages. If in doubt as to the appropriateness of some discussion, contact the course’s heads.

Quoting sources

You may turn to the web for instruction beyond the course’s lectures and sections, for references, and for solutions to technical difficulties, but not for outright solutions to problems on homework or your project. However, failure to cite (as with comments) the origin of any code or technique that you do discover outside of the course’s lectures and sections (even while respecting these constraints) and then integrate into your own work may be considered academic dishonesty.


All forms of academic dishonesty are dealt with harshly. In all cases we follow the directives regarding fraud and plagiarism of the University of Amsterdam and of the Computer Science BSc programme. Find them here in English and Dutch.


Some of the materials in this course have been based on other courses that were generously published under a creative commons license. Many thanks to: